Judge Man
EARTH 6

Judge Man

  • ATK:
  • 2200

  • DEF:
  • 1500

  • View:
  • 2973




This club-wielding warrior battles to the end and will never surrender.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 46
Deck 42

Judge Man — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 42 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Judge Man is a vanilla Level 6 EARTH Warrior with no effect text, so it converts nothing beyond its body. Its score rests on material utility and clean deck cost: a generic material body that is safe to run as a single copy. The 2200 ATK earned no points, and its 20-deck presence is mostly Exodia (13 of 20), which shows it is a slot filler in that shell rather than a strong card.

Axis scores

Axis Score Evidence
Accessibility 35 Drawn only, with no searcher or search route in the evidence, and it runs 1 copy in each of 20 decks (observed).
Combo & Conversion 10 A vanilla body with no effect builds nothing on its own, and no recorded combo boards show a conversion (inferred).
Resource Economy 15 No draw, search, or recursion text, so it is a pure body with no card advantage (verified).
Effect & Interaction 0 The card text contains no negation, removal, or disruption (verified).
Material Utility 55 A Level 6 EARTH Warrior is a clean generic material whose text is irrelevant once blanked, but no material use is observed in combos (inferred).
Resilience & Flexibility 45 It has no effect to negate, but it also has no redundancy or multi-zone presence (inferred).
Deck-Building Efficiency 60 One copy with no garnet or lock, but it occupies a main-deck slot that adds effect value only inside the Exodia shell (observed).

Calculation

Weight profile: Material body / Normal primary; no secondary role. Intrinsic ≈ 46, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Vanilla Level 6 EARTH Warrior is a clean generic material body with no text that can be negated or lost
  • One copy per deck with no garnet, lock, or self-restriction

Weaknesses

  • No effect, search, card advantage, or interaction
  • Deck presence is concentrated in Exodia (13 of 20 decks), which marks a deck-specific slot rather than broad power

Counters / choke points

  • Generic monster removal or banish; no specific counter appears in the evidence

Best use

Material body / Normal monster filler. Decks: Exodia. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster, Level 6, EARTH Warrior, 2200 ATK / 1500 DEF, with vanilla text; Legal in TCG, OCG, MasterDuel and DuelLinks; Appears in 20 sampled decks at 1 copy each
  • Observed: Exodia archetype in 13 of 20 decks (65%); Top partners are Exodia pieces and generic monsters at 65–85% co-occurrence
  • Inferred: Clean generic material body that stays a valid material even though it has no effect; Low ceiling because nothing in the text converts into value
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only archetype is null; the 'Không có' archetype entries were treated as no archetype











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